WoW TBC Arena

Best Warlock Arena Comps

Every viable TBC Classic arena comp that includes a Warlock, across all brackets, ranked by tier for Season 2. Pick a bracket below to see the best Warlock 2v2, 3v3 or 5v5 setups specifically.

13 comps

WarriorWarlockShamanPaladinPriestS

5s Triple-Healer Control

The definitive S2 immortality comp — three healers behind an Arms warrior and Affliction warlock who never stop applying pressure. You don't out-burst anyone; you refuse to die and grind the enemy team into an empty mana bar. Every game is a war of attrition you were built to win.

Control
RogueWarlockShamanS

RLS (Rogue / Lock / Shaman)

The premier pressure comp. Where RMP sets up, RLS just applies — constant DoTs, Fear, and rogue pressure with a Resto Shaman that refuses to die. Trades RMP's control ceiling for a higher floor and better cleave matchups.

Cleave
WarlockPriestS

Warlock / Disc Priest

'Lockarena.' Double-Fear control makes the enemy team play in slow motion while UA and DoTs tick them down and Mana Burn/dispel keep you ahead. The highest control ceiling in 2s.

Control
MageWarlockPriestPaladinDruidA

5s Caster Cleave

The ranged-control 5s archetype: stacked casters (mage + lock + shadow priest) layering Poly, Fear, and Cyclone behind a healer core. Kites melee cleave and kills through control — high ceiling, high coordination.

Control
PriestShamanMageWarlockPaladinA

5s Shadowplay Plus

Shadowplay Plus takes the shadow priest and elemental shaman core and bolts on a frost mage, destruction warlock and holy paladin for a five-caster wall of ranged burst. It kills through raw instant damage stacked into one global, backed by a silence chain no single healer survives. When the burst is peeled, it simply mana-burns the enemy healer into the floor instead.

Burst
WarlockShamanDruidA

LSD (Lock / Shaman / Druid)

A control-attrition comp that got stronger as TBC went on. Elemental Shaman utility + double Fear + Cyclone create relentless control while DoTs grind the enemy out. Wins the long game against almost anyone.

Sustain
MageWarlockDruidA

MLD (Mage / Lock / Druid)

A pure caster-control comp. Polymorph, Fear, and Cyclone layer into near-permanent lockdown while DoTs and Shatter combos kill. Dizzying to play and to play against — a control clinic when piloted well.

Control
RogueWarlockDruidA

RLD (Rogue / Lock / Druid)

RLD is the patient control comp: a Subtlety Rogue dictating tempo, an Affliction Warlock rotting both targets while draining their mana, and a Resto Druid who simply refuses to die. You don't need a 3-second kill — you need one clean Blind-and-Cyclone chain on their healer while the DoTs and drains have already put the enemy team into triage.

Sustain
RogueWarlockPriestA

RLP (Rogue / Lock / Priest)

RLP trades the mage's burst for a warlock's grinding attrition. It's a control comp that wins by never letting the pressure drop: Rogue lockdown, Warlock DoTs and fear, and a Disc Priest with double dispel keeping the train rolling until the enemy healer runs dry.

Control
PriestWarlockShamanA

Shadowplay / Drain (Shadow Priest / Lock / Shaman)

Shadowplay is the definitive TBC attrition comp: a Shadow Priest and Affliction Warlock blanket all three enemies in DoTs while Mana Burn bleeds the healer white, and a Resto Shaman makes the trio nearly unkillable. You don't burst anyone down — you fear, drain, and rot until the enemy healer is out of mana and the whole team collapses at once.

Sustain
MageWarlockPriestB

MLP (Mage / Lock / Priest)

MLP is caster control with a disc priest instead of a druid. Polymorph, Fear, and Psychic Scream chain the enemy into permanent lockdown while the mage's Shatter combo and the priest's Mana Burn give it two independent ways to win. Trades MLD's kiting for harder healer control and a real drain game.

Control
RogueWarlockB

Rogue / Warlock

Rogue/Warlock is a double-DPS tunnel comp that wins by chaining control across every diminishing-returns bracket while the Warlock's dots bleed a pinned target out. There is no true burst here — outside a lucky Nightfall Shadow Bolt, you kill with relentless pressure, not a single global — so every kill is a CC chain you built by hand. Land the opener and the game is often decided in the first twenty seconds; whiff it and you reset and try again.

Burst
WarriorRogueMageWarlockPriestC

5s DPS Zerg

The all-in 5s archetype: four DPS (arms warrior, sub rogue, frost mage, SL/SL warlock) stacked behind a single discipline priest. You don't win the long game — you CC the enemy healer, dump every cooldown on one target, and delete them before your lone healer runs dry.

Burst