5 comps
5s Triple-Healer Control
The definitive S2 immortality comp — three healers behind an Arms warrior and Affliction warlock who never stop applying pressure. You don't out-burst anyone; you refuse to die and grind the enemy team into an empty mana bar. Every game is a war of attrition you were built to win.
5s Caster Cleave
The ranged-control 5s archetype: stacked casters (mage + lock + shadow priest) layering Poly, Fear, and Cyclone behind a healer core. Kites melee cleave and kills through control — high ceiling, high coordination.
5s Shadowplay Plus
Shadowplay Plus takes the shadow priest and elemental shaman core and bolts on a frost mage, destruction warlock and holy paladin for a five-caster wall of ranged burst. It kills through raw instant damage stacked into one global, backed by a silence chain no single healer survives. When the burst is peeled, it simply mana-burns the enemy healer into the floor instead.
Hunter / Holy Paladin
A patient control comp that wins by attrition and one hard-scripted burst window. The hunter locks the enemy healer out with Freezing Trap, stacks the Aimed Shot healing debuff on the kill target, then dumps Bestial Wrath while the Holy Paladin — the tankiest healer in the bracket — refuses to die. You don't out-damage the meta; you out-position it.
Ret Paladin / Disc Priest
A one-shot-window burst comp built around a single perfect setup. The priest Power Infuses the Ret while Repentance locks the healer, then Avenging Wrath, Crusader Strike and a twisted Seal of Command try to delete a target before anyone can react. Feast-or-famine, and it lives and dies by the opening.
