5 comps
5s Triple-Healer Control
The definitive S2 immortality comp — three healers behind an Arms warrior and Affliction warlock who never stop applying pressure. You don't out-burst anyone; you refuse to die and grind the enemy team into an empty mana bar. Every game is a war of attrition you were built to win.
RLS (Rogue / Lock / Shaman)
The premier pressure comp. Where RMP sets up, RLS just applies — constant DoTs, Fear, and rogue pressure with a Resto Shaman that refuses to die. Trades RMP's control ceiling for a higher floor and better cleave matchups.
5s Shadowplay Plus
Shadowplay Plus takes the shadow priest and elemental shaman core and bolts on a frost mage, destruction warlock and holy paladin for a five-caster wall of ranged burst. It kills through raw instant damage stacked into one global, backed by a silence chain no single healer survives. When the burst is peeled, it simply mana-burns the enemy healer into the floor instead.
LSD (Lock / Shaman / Druid)
A control-attrition comp that got stronger as TBC went on. Elemental Shaman utility + double Fear + Cyclone create relentless control while DoTs grind the enemy out. Wins the long game against almost anyone.
Shadowplay / Drain (Shadow Priest / Lock / Shaman)
Shadowplay is the definitive TBC attrition comp: a Shadow Priest and Affliction Warlock blanket all three enemies in DoTs while Mana Burn bleeds the healer white, and a Resto Shaman makes the trio nearly unkillable. You don't burst anyone down — you fear, drain, and rot until the enemy healer is out of mana and the whole team collapses at once.
