5 comps
Double-Healer Warrior (Warrior / Shaman / Paladin)
The purest attrition comp in the bracket: one Arms Warrior grinding a target while a Restoration Shaman and Holy Paladin refuse to let anyone die. You don't out-burst opponents — you out-last them, riding Mortal Strike pressure and two full mana bars until the enemy healer runs dry or panics. Tier B because a single peeled Warrior is a comp with no offense at all.
Ret Paladin / Resto Shaman
A pure burst comp built to delete a target inside one Windfury-and-Bloodlust window before the enemy healer can react. The Ret hits like a truck under Judgement and Crusader Strike, the Shaman pockets him with Earth Shield and Grounding Totem, and the whole game is about landing that one explosive swing. No Mortal Strike means you win in seconds or not at all.
Retcleave (Warrior / Ret / Shaman)
Retcleave is TSG's controlling cousin: an Arms Warrior and a Ret Paladin train a target while a Resto Shaman sustains, but the paladin trades a second warrior for Repentance, Hammer of Justice, and Freedom. Less raw instant damage than double-warrior, far more healer lockdown and burst on demand. A high-floor cleave that actually sets up its kills.
TSG (Warrior / Warrior / Shaman)
'Double warrior.' The TBC stand-in for melee cleave: two warriors train a target with instant Mortal Strike pressure while a Resto Shaman keeps them up. Ignores CC setups, gets kited by casters. High floor, capped ceiling.
Warrior / Resto Shaman
Horde cleave at its most direct: Windfury Totem and Bloodlust turn the arms warrior's Mortal Strike into an instant-kill window while a Resto Shaman refuses to die behind Earth Shield and totems. Purge strips the enemy healer bare between swaps. It trains and swaps rather than kites, so control comps that lock the shaman down are the entire problem to solve.
