WoW TBC Arena

Best Paladin Arena Comps

Every viable TBC Classic arena comp that includes a Paladin, across all brackets, ranked by tier for Season 2. Pick a bracket below to see the best Paladin 2v2, 3v3 or 5v5 setups specifically.

11 comps

WarriorMagePriestPaladinDruidB

5s Double-Healer Control

The attrition archetype: a healer-heavy core with a warrior + mage for pressure and CC. You almost never lose a teammate first and grind the enemy out — but you need a real kill condition to close, not just survive.

Sustain
WarriorHunterPaladinB

Beastcleave / KFC (Warrior / Hunter / Paladin)

KFC is TBC's iconic melee cleave: an Arms warrior and a Beast Mastery hunter share two overlapping healing debuffs and dump every cooldown on one target while a Holy Paladin keeps them topped. It wins by making a kill target un-healable, then bursting it down inside a stun. The moment it gets kited and controlled instead of getting to press, it falls apart.

Cleave
WarriorShamanPaladinB

Double-Healer Warrior (Warrior / Shaman / Paladin)

The purest attrition comp in the bracket: one Arms Warrior grinding a target while a Restoration Shaman and Holy Paladin refuse to let anyone die. You don't out-burst opponents — you out-last them, riding Mortal Strike pressure and two full mana bars until the enemy healer runs dry or panics. Tier B because a single peeled Warrior is a comp with no offense at all.

Sustain
HunterPaladinB

Hunter / Holy Paladin

A patient control comp that wins by attrition and one hard-scripted burst window. The hunter locks the enemy healer out with Freezing Trap, stacks the Aimed Shot healing debuff on the kill target, then dumps Bestial Wrath while the Holy Paladin — the tankiest healer in the bracket — refuses to die. You don't out-damage the meta; you out-position it.

Control
MagePaladinB

Mage / Holy Paladin

Mage/Holy Paladin is the patient control comp of the 2s bracket: two of the best CC toolkits in the game stapled to the strongest single-target healer. You rarely burst anyone down — instead you kite, Polymorph, and Mana Burn until the enemy healer is out of gas, then delete their partner in one frozen window. It is a grind, not a race.

Control
PaladinHunterPriestB

PHP (Paladin / Hunter / Priest)

A burst-and-control 3s: Ret + Hunter stack a big damage window while the priest and hunter traps lock the enemy healer. Freedom keeps the Ret on target. Strong burst, beatable by patient control.

Burst
PaladinPaladinB

Ret Paladin / Holy Paladin

'Ret/Holy.' All-in burst with unmatched melee uptime — Freedom and Blessing of Protection mean the Ret never gets kited or trained off. Ceiling is capped by no CC, but the floor is very high.

Burst
PaladinDruidB

Ret Paladin / Resto Druid

'Ret/Druid.' A sustain-and-control comp that wins by outlasting: the druid rolls HoTs and chains Cyclone/Roots/Bash while the Ret adds Repentance and a Hammer of Justice stun. Blessing of Sacrifice and Freedom keep the druid free, and layered CC on the enemy healer eventually forces the kill.

Sustain
PaladinShamanB

Ret Paladin / Resto Shaman

A pure burst comp built to delete a target inside one Windfury-and-Bloodlust window before the enemy healer can react. The Ret hits like a truck under Judgement and Crusader Strike, the Shaman pockets him with Earth Shield and Grounding Totem, and the whole game is about landing that one explosive swing. No Mortal Strike means you win in seconds or not at all.

Burst
WarriorPaladinShamanB

Retcleave (Warrior / Ret / Shaman)

Retcleave is TSG's controlling cousin: an Arms Warrior and a Ret Paladin train a target while a Resto Shaman sustains, but the paladin trades a second warrior for Repentance, Hammer of Justice, and Freedom. Less raw instant damage than double-warrior, far more healer lockdown and burst on demand. A high-floor cleave that actually sets up its kills.

Burst
WarriorWarriorPaladinB

Warrior Cleave (Arms / Fury / Paladin)

Two warriors, one Mortal Strike debuff that never falls off, and the sturdiest healer in the game standing behind them. Warrior Cleave doesn't out-think anyone — it picks a target, glues both swords to it, and dares the enemy healer to keep up through 50% healing reduction and relentless snares. When the swap lands and the cooldowns pop, people simply die between globals.

Cleave