6 comps
5s Melee Cleave
The default competitive 5s archetype: stacked melee burst (warrior + rogue) behind two or three healers. 5s in TBC is less rigid than 2s/3s — think in team archetypes, and melee cleave is the highest-floor one.
RLD (Rogue / Lock / Druid)
RLD is the patient control comp: a Subtlety Rogue dictating tempo, an Affliction Warlock rotting both targets while draining their mana, and a Resto Druid who simply refuses to die. You don't need a 3-second kill — you need one clean Blind-and-Cyclone chain on their healer while the DoTs and drains have already put the enemy team into triage.
RLP (Rogue / Lock / Priest)
RLP trades the mage's burst for a warlock's grinding attrition. It's a control comp that wins by never letting the pressure drop: Rogue lockdown, Warlock DoTs and fear, and a Disc Priest with double dispel keeping the train rolling until the enemy healer runs dry.
RMD (Rogue / Mage / Druid)
RMD is RMP's patient cousin: trade the priest's dispels and shields for a Resto Druid's Cyclone, rolling HoTs, and best-in-class mobility. It's a control comp that suffocates opponents with overlapping crowd control and simply refuses to run out of mana. You don't out-burst the room — you out-last it, then collapse on a kill when the CC finally lines up.
Rogue / Holy Paladin
Ride the tankiest healer in the bracket. The paladin's Freedom and Blessing of Protection keep the rogue glued to a target while the paladin simply refuses to die. Strong into cleaves, weaker into Mana Burn.
Shadow Priest / Rogue
'Shadow cleave lite.' Two burst dealers with no real healer — you kill fast or you lose. When the rogue's stun lines up with the priest's Shadow burst, almost nothing survives the window.
