
Best Priest & Warlock Comps
Every viable TBC Classic arena comp that fields Priest & Warlock on the same team, across all brackets, ranked by tier for Season 2. Pick a bracket below to narrow it to a specific bracket, or open any comp for its full game plan.
9 comps
5s Triple-Healer Control
The definitive S2 immortality comp — three healers behind an Arms warrior and Affliction warlock who never stop applying pressure. You don't out-burst anyone; you refuse to die and grind the enemy team into an empty mana bar. Every game is a war of attrition you were built to win.
Warlock / Disc Priest
'Lockarena.' Double-Fear control makes the enemy team play in slow motion while UA and DoTs tick them down and Mana Burn/dispel keep you ahead. The highest control ceiling in 2s.
5s Beast/Hunter Cleave (2347)
Beast/Hunter Cleave is a ranged burst comp built around the hunter's Beast Within window: a CC-immune nuke phase backed by Elemental Shaman and Destro Warlock damage, all propped up by a disc priest and holy paladin. It hits like a truck for eighteen seconds and refuses to die afterward. If the opener doesn't kill, the double-healer backbone lets you reset and go again.
5s Caster Cleave
The ranged-control 5s archetype: stacked casters (mage + lock + shadow priest) layering Poly, Fear, and Cyclone behind a healer core. Kites melee cleave and kills through control — high ceiling, high coordination.
5s Shadowplay Plus
Shadowplay Plus takes the shadow priest and elemental shaman core and bolts on a frost mage, destruction warlock and holy paladin for a five-caster wall of ranged burst. It kills through raw instant damage stacked into one global, backed by a silence chain no single healer survives. When the burst is peeled, it simply mana-burns the enemy healer into the floor instead.
RLP (Rogue / Lock / Priest)
RLP trades the mage's burst for a warlock's grinding attrition. It's a control comp that wins by never letting the pressure drop: Rogue lockdown, Warlock DoTs and fear, and a Disc Priest with double dispel keeping the train rolling until the enemy healer runs dry.
Shadowplay / Drain (Shadow Priest / Lock / Shaman)
Shadowplay is the definitive TBC attrition comp: a Shadow Priest and Affliction Warlock blanket all three enemies in DoTs while Mana Burn bleeds the healer white, and a Resto Shaman makes the trio nearly unkillable. You don't burst anyone down — you fear, drain, and rot until the enemy healer is out of mana and the whole team collapses at once.
MLP (Mage / Lock / Priest)
MLP is caster control with a disc priest instead of a druid. Polymorph, Fear, and Psychic Scream chain the enemy into permanent lockdown while the mage's Shatter combo and the priest's Mana Burn give it two independent ways to win. Trades MLD's kiting for harder healer control and a real drain game.
5s DPS Zerg
The all-in 5s archetype: four DPS (arms warrior, sub rogue, frost mage, SL/SL warlock) stacked behind a single discipline priest. You don't win the long game — you CC the enemy healer, dump every cooldown on one target, and delete them before your lone healer runs dry.
