WoW TBC Arena

Best Priest & Warlock Comps

Every viable TBC Classic arena comp that fields Priest & Warlock on the same team, across all brackets, ranked by tier for Season 2. Pick a bracket below to narrow it to a specific bracket, or open any comp for its full game plan.

5 comps

HunterShamanWarlockPriestPaladinA

5s Beast/Hunter Cleave (2347)

Beast/Hunter Cleave is a ranged burst comp built around the hunter's Beast Within window: a CC-immune nuke phase backed by Elemental Shaman and Destro Warlock damage, all propped up by a disc priest and holy paladin. It hits like a truck for eighteen seconds and refuses to die afterward. If the opener doesn't kill, the double-healer backbone lets you reset and go again.

Burst
MageWarlockPriestPaladinDruidA

5s Caster Cleave

The ranged-control 5s archetype: stacked casters (mage + lock + shadow priest) layering Poly, Fear, and Cyclone behind a healer core. Kites melee cleave and kills through control — high ceiling, high coordination.

Control
PriestShamanMageWarlockPaladinA

5s Shadowplay Plus

Shadowplay Plus takes the shadow priest and elemental shaman core and bolts on a frost mage, destruction warlock and holy paladin for a five-caster wall of ranged burst. It kills through raw instant damage stacked into one global, backed by a silence chain no single healer survives. When the burst is peeled, it simply mana-burns the enemy healer into the floor instead.

Burst
RogueWarlockPriestA

RLP (Rogue / Lock / Priest)

RLP trades the mage's burst for a warlock's grinding attrition. It's a control comp that wins by never letting the pressure drop: Rogue lockdown, Warlock DoTs and fear, and a Disc Priest with double dispel keeping the train rolling until the enemy healer runs dry.

Control
PriestWarlockShamanA

Shadowplay / Drain (Shadow Priest / Lock / Shaman)

Shadowplay is the definitive TBC attrition comp: a Shadow Priest and Affliction Warlock blanket all three enemies in DoTs while Mana Burn bleeds the healer white, and a Resto Shaman makes the trio nearly unkillable. You don't burst anyone down — you fear, drain, and rot until the enemy healer is out of mana and the whole team collapses at once.

Sustain