7 comps
5s Caster Cleave
The ranged-control 5s archetype: stacked casters (mage + lock + shadow priest) layering Poly, Fear, and Cyclone behind a healer core. Kites melee cleave and kills through control — high ceiling, high coordination.
5s Shadowplay Plus
Shadowplay Plus takes the shadow priest and elemental shaman core and bolts on a frost mage, destruction warlock and holy paladin for a five-caster wall of ranged burst. It kills through raw instant damage stacked into one global, backed by a silence chain no single healer survives. When the burst is peeled, it simply mana-burns the enemy healer into the floor instead.
LSD (Lock / Shaman / Druid)
A control-attrition comp that got stronger as TBC went on. Elemental Shaman utility + double Fear + Cyclone create relentless control while DoTs grind the enemy out. Wins the long game against almost anyone.
MLD (Mage / Lock / Druid)
A pure caster-control comp. Polymorph, Fear, and Cyclone layer into near-permanent lockdown while DoTs and Shatter combos kill. Dizzying to play and to play against — a control clinic when piloted well.
RLD (Rogue / Lock / Druid)
RLD is the patient control comp: a Subtlety Rogue dictating tempo, an Affliction Warlock rotting both targets while draining their mana, and a Resto Druid who simply refuses to die. You don't need a 3-second kill — you need one clean Blind-and-Cyclone chain on their healer while the DoTs and drains have already put the enemy team into triage.
RLP (Rogue / Lock / Priest)
RLP trades the mage's burst for a warlock's grinding attrition. It's a control comp that wins by never letting the pressure drop: Rogue lockdown, Warlock DoTs and fear, and a Disc Priest with double dispel keeping the train rolling until the enemy healer runs dry.
Shadowplay / Drain (Shadow Priest / Lock / Shaman)
Shadowplay is the definitive TBC attrition comp: a Shadow Priest and Affliction Warlock blanket all three enemies in DoTs while Mana Burn bleeds the healer white, and a Resto Shaman makes the trio nearly unkillable. You don't burst anyone down — you fear, drain, and rot until the enemy healer is out of mana and the whole team collapses at once.
