4 comps
Jungle Cleave (Feral / Hunter / Shaman)
Jungle Cleave is the double-melee bruiser of the physical bracket: a Feral cat and a Beast-Mastery hunter chase one target while a Resto Shaman keeps them topped and drops totems to blunt enemy CC. It wins by never letting the kill target breathe — Feral Charge, pet uptime and a stacked burst window mean the pressure simply does not come off. Its identity is relentless, layered melee damage backed by more CC than any pure cleave has a right to.
Double-Healer Warrior (Warrior / Shaman / Paladin)
The purest attrition comp in the bracket: one Arms Warrior grinding a target while a Restoration Shaman and Holy Paladin refuse to let anyone die. You don't out-burst opponents — you out-last them, riding Mortal Strike pressure and two full mana bars until the enemy healer runs dry or panics. Tier B because a single peeled Warrior is a comp with no offense at all.
Retcleave (Warrior / Ret / Shaman)
Retcleave is TSG's controlling cousin: an Arms Warrior and a Ret Paladin train a target while a Resto Shaman sustains, but the paladin trades a second warrior for Repentance, Hammer of Justice, and Freedom. Less raw instant damage than double-warrior, far more healer lockdown and burst on demand. A high-floor cleave that actually sets up its kills.
Turbocleave (Warrior / Enhance / Druid)
Turbocleave is the purest expression of raw melee tempo in Season 2: an Arms Warrior and an Enhancement Shaman glue themselves to one target while a Resto Druid keeps them topped. It has no setup, no CC chains, and no plan B. You simply hit one thing so hard, so fast, that the enemy healer runs out of mana or globals before your Druid does.
