8 comps
Rogue / Disc Priest
The premier 2v2 comp of TBC. The rogue controls the game with stuns and Blind while the priest out-sustains and Mana Burns any healer to zero. If you want the highest 2s ceiling, this is it.
Rogue / Mage (RM)
The purest glass cannon in 2v2. Rogue and mage layer more crowd control than any other pair and cash it in for a single, lethal Shatter-plus-stunlock burst window. When the opener lands the enemy is dead before they trinket; when it whiffs, you have no healer to bail you out.
Shadow Priest / Rogue
'Shadow cleave lite.' Two burst dealers with no real healer — you kill fast or you lose. When the rogue's stun lines up with the priest's Shadow burst, almost nothing survives the window.
Feral Druid / Rogue
A double-stealth burst comp that wins by never letting the enemy out of a stun. Both players open from the shadows and overlap stuns to delete a target inside one window, before a healer can react. It is one of the highest-skill, most gear-hungry double-DPS comps in the bracket — all ceiling, little forgiveness.
Ret Paladin / Holy Paladin
'Ret/Holy.' All-in burst with unmatched melee uptime — Freedom and Blessing of Protection mean the Ret never gets kited or trained off. Ceiling is capped by no CC, but the floor is very high.
Ret Paladin / Resto Shaman
A pure burst comp built to delete a target inside one Windfury-and-Bloodlust window before the enemy healer can react. The Ret hits like a truck under Judgement and Crusader Strike, the Shaman pockets him with Earth Shield and Grounding Totem, and the whole game is about landing that one explosive swing. No Mortal Strike means you win in seconds or not at all.
Rogue / Warlock
Rogue/Warlock is a double-DPS tunnel comp that wins by chaining control across every diminishing-returns bracket while the Warlock's dots bleed a pinned target out. There is no true burst here — outside a lucky Nightfall Shadow Bolt, you kill with relentless pressure, not a single global — so every kill is a CC chain you built by hand. Land the opener and the game is often decided in the first twenty seconds; whiff it and you reset and try again.
Ret Paladin / Disc Priest
A one-shot-window burst comp built around a single perfect setup. The priest Power Infuses the Ret while Repentance locks the healer, then Avenging Wrath, Crusader Strike and a twisted Seal of Command try to delete a target before anyone can react. Feast-or-famine, and it lives and dies by the opening.
