2 comps
MLP (Mage / Lock / Priest)
MLP is caster control with a disc priest instead of a druid. Polymorph, Fear, and Psychic Scream chain the enemy into permanent lockdown while the mage's Shatter combo and the priest's Mana Burn give it two independent ways to win. Trades MLD's kiting for harder healer control and a real drain game.
Rogue / Warlock
Rogue/Warlock is a double-DPS tunnel comp that wins by chaining control across every diminishing-returns bracket while the Warlock's dots bleed a pinned target out. There is no true burst here — outside a lucky Nightfall Shadow Bolt, you kill with relentless pressure, not a single global — so every kill is a CC chain you built by hand. Land the opener and the game is often decided in the first twenty seconds; whiff it and you reset and try again.
