4 comps
MLD (Mage / Lock / Druid)
A pure caster-control comp. Polymorph, Fear, and Cyclone layer into near-permanent lockdown while DoTs and Shatter combos kill. Dizzying to play and to play against — a control clinic when piloted well.
RMD (Rogue / Mage / Druid)
RMD is RMP's patient cousin: trade the priest's dispels and shields for a Resto Druid's Cyclone, rolling HoTs, and best-in-class mobility. It's a control comp that suffocates opponents with overlapping crowd control and simply refuses to run out of mana. You don't out-burst the room — you out-last it, then collapse on a kill when the CC finally lines up.
Shatterplay (Mage / Shadow Priest / Druid)
Shadow Priest's flagship comp and the caster answer to RMP. The Shadow Priest sets up with Silence and Mind Blast, the Frost Mage delivers the Shatter combo, and the Resto Druid layers Cyclone for a second hard CC. Pure setup control with two schools of instant crowd control instead of one.
WMP (Warrior / Mage / Priest)
Trade RMP's rogue for a warrior: less CC on the kill target, more raw burst and healing pressure. Shatter + Mortal Strike stacks huge damage while Poly and Mana Burn lock the enemy healer.
