3 comps
Mage / Holy Paladin
Mage/Holy Paladin is the patient control comp of the 2s bracket: two of the best CC toolkits in the game stapled to the strongest single-target healer. You rarely burst anyone down — instead you kite, Polymorph, and Mana Burn until the enemy healer is out of gas, then delete their partner in one frozen window. It is a grind, not a race.
Ret Paladin / Resto Druid
'Ret/Druid.' A sustain-and-control comp that wins by outlasting: the druid rolls HoTs and chains Cyclone/Roots/Bash while the Ret adds Repentance and a Hammer of Justice stun. Blessing of Sacrifice and Freedom keep the druid free, and layered CC on the enemy healer eventually forces the kill.
Ret Paladin / Resto Shaman
A pure burst comp built to delete a target inside one Windfury-and-Bloodlust window before the enemy healer can react. The Ret hits like a truck under Judgement and Crusader Strike, the Shaman pockets him with Earth Shield and Grounding Totem, and the whole game is about landing that one explosive swing. No Mortal Strike means you win in seconds or not at all.
