WoW TBC Arena

High King Maulgar Strategy — Gruul's Lair

Phase 1 · Gruul's Lair · 5 tanks (one per add), 5-6 healers, rest dps

A council fight and the first big 25-player coordination test. Maulgar and four ogre lieutenants pull together — each needs its own tank and a kill order, because their abilities compound while alive.

MaulgarKroshOlmKigglerBlindeyeRaid
BossTankRaid / ranged
One tank per council member, kept apart. Kill order: Blindeye/Kiggler → Olm → Krosh → Maulgar.

Fight phases

  1. 1

    Add phase

    Assign a tank to each: Maulgar, Krosh (mage — needs a Spell Reflect/immune tank for Spellblast), Olm (warlock — summons imps), Kiggler (shaman — Lightning), Blindeye (priest — shields/heals). Kill order typically: Blindeye/Kiggler → Olm → Krosh → Maulgar.

  2. 2

    Maulgar solo

    With the council dead, tank Maulgar through his Whirlwind and Flurry and burn him down.

By role

Tanks

Five tanks, five assignments — a warlock or resistance-geared tank takes Krosh. Whoever tanks Maulgar handles his Whirlwind (melee back off). Threat must be solid before DPS commits.

Healers

Assign healers per tank. Blindeye shields the group — interrupt/kill it early so your DPS isn't wasted. Watch the Krosh tank during Greater Polymorph.

DPS

Follow the kill order precisely; splitting DPS across adds prolongs the dangerous phase. Interrupt Blindeye's heals.

Common mistakes

  • A tank losing an add — a loose ogre in the raid means a wipe.
  • Killing adds out of order and leaving the most dangerous ones alive longest.

Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.