Fight phases
- 1
Single phase
Tank Gruul in the center; the raid spreads evenly around him at max range. On Shatter, everyone must be spread so Shatter's proximity damage doesn't chain-kill. Cave In drops rock zones to avoid.
By role
Tanks
Hold threat as Growth ramps your incoming damage. Ground Slam knocks the raid up and inverts controls briefly — reposition after.
Healers
Growth makes every hit bigger over time — healing demand climbs steadily. Shatter deals damage scaled by how close players are to each other, so spacing IS mitigation.
DPS
Spread out before every Shatter — standing together is the #1 wipe cause. Race the Growth soft-enrage; don't waste time.
Common mistakes
- ✕Clumping during Shatter and chain-killing the raid.
- ✕Slow DPS letting Growth stacks reach unhealable damage.
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.