WoW TBC Arena

Best Priest & Warrior Comps

Every viable TBC Classic arena comp that fields Priest & Warrior on the same team, across all brackets, ranked by tier for Season 2. Pick a bracket below to narrow it to a specific bracket, or open any comp for its full game plan.

6 comps

WarriorWarlockShamanPaladinPriestS

5s Triple-Healer Control

The definitive S2 immortality comp — three healers behind an Arms warrior and Affliction warlock who never stop applying pressure. You don't out-burst anyone; you refuse to die and grind the enemy team into an empty mana bar. Every game is a war of attrition you were built to win.

Control
WarriorRoguePaladinPriestShamanA

5s Melee Cleave

The default competitive 5s archetype: stacked melee burst (warrior + rogue) behind two or three healers. 5s in TBC is less rigid than 2s/3s — think in team archetypes, and melee cleave is the highest-floor one.

Cleave
WarriorPriestA

Warrior / Disc Priest

More proactive than Warrior/Paladin — the priest brings Fear, dispels, and Mana Burn so you can both kill through peels and win the long game. Higher ceiling, lower floor.

Cleave
WarriorMagePriestA

WMP (Warrior / Mage / Priest)

Trade RMP's rogue for a warrior: less CC on the kill target, more raw burst and healing pressure. Shatter + Mortal Strike stacks huge damage while Poly and Mana Burn lock the enemy healer.

Burst
WarriorMagePriestPaladinDruidB

5s Double-Healer Control

The attrition archetype: a healer-heavy core with a warrior + mage for pressure and CC. You almost never lose a teammate first and grind the enemy out — but you need a real kill condition to close, not just survive.

Sustain
WarriorRogueMageWarlockPriestC

5s DPS Zerg

The all-in 5s archetype: four DPS (arms warrior, sub rogue, frost mage, SL/SL warlock) stacked behind a single discipline priest. You don't win the long game — you CC the enemy healer, dump every cooldown on one target, and delete them before your lone healer runs dry.

Burst