3 comps
5s Triple-Healer Control
The definitive S2 immortality comp — three healers behind an Arms warrior and Affliction warlock who never stop applying pressure. You don't out-burst anyone; you refuse to die and grind the enemy team into an empty mana bar. Every game is a war of attrition you were built to win.
5s Caster Cleave
The ranged-control 5s archetype: stacked casters (mage + lock + shadow priest) layering Poly, Fear, and Cyclone behind a healer core. Kites melee cleave and kills through control — high ceiling, high coordination.
Hunter / Holy Paladin
A patient control comp that wins by attrition and one hard-scripted burst window. The hunter locks the enemy healer out with Freezing Trap, stacks the Aimed Shot healing debuff on the kill target, then dumps Bestial Wrath while the Holy Paladin — the tankiest healer in the bracket — refuses to die. You don't out-damage the meta; you out-position it.
