
Best Mage & Rogue Comps
Every viable TBC Classic arena comp that fields Mage & Rogue on the same team, across all brackets, ranked by tier for Season 2. Pick a bracket below to narrow it to a specific bracket, or open any comp for its full game plan.
4 comps
RMP (Rogue / Mage / Priest)
The iconic TBC 3s comp. Sap, Sheep, and Blind chain the enemy healer out of the game while the mage's Shatter combo and the rogue's stunlock delete a DPS. Pure setup, pure control, highest skill ceiling.
Rogue / Mage (RM)
The purest glass cannon in 2v2. Rogue and mage layer more crowd control than any other pair and cash it in for a single, lethal Shatter-plus-stunlock burst window. When the opener lands the enemy is dead before they trinket; when it whiffs, you have no healer to bail you out.
RMD (Rogue / Mage / Druid)
RMD is RMP's patient cousin: trade the priest's dispels and shields for a Resto Druid's Cyclone, rolling HoTs, and best-in-class mobility. It's a control comp that suffocates opponents with overlapping crowd control and simply refuses to run out of mana. You don't out-burst the room — you out-last it, then collapse on a kill when the CC finally lines up.
5s DPS Zerg
The all-in 5s archetype: four DPS (arms warrior, sub rogue, frost mage, SL/SL warlock) stacked behind a single discipline priest. You don't win the long game — you CC the enemy healer, dump every cooldown on one target, and delete them before your lone healer runs dry.
