WoW TBC Arena

Best 5v5 Arena Comps

The strongest 5v5 (5s) arena compositions in TBC Classic, ranked S through C for Arena Season 2. Each comp links to a full guide with its game plan, cooldown timeline, positioning, counters and required gear. Browse by class below to narrow it to your main.

7 comps

WarriorWarlockShamanPaladinPriestS

5s Triple-Healer Control

The definitive S2 immortality comp — three healers behind an Arms warrior and Affliction warlock who never stop applying pressure. You don't out-burst anyone; you refuse to die and grind the enemy team into an empty mana bar. Every game is a war of attrition you were built to win.

Control
HunterShamanWarlockPriestPaladinA

5s Beast/Hunter Cleave (2347)

Beast/Hunter Cleave is a ranged burst comp built around the hunter's Beast Within window: a CC-immune nuke phase backed by Elemental Shaman and Destro Warlock damage, all propped up by a disc priest and holy paladin. It hits like a truck for eighteen seconds and refuses to die afterward. If the opener doesn't kill, the double-healer backbone lets you reset and go again.

Burst
MageWarlockPriestPaladinDruidA

5s Caster Cleave

The ranged-control 5s archetype: stacked casters (mage + lock + shadow priest) layering Poly, Fear, and Cyclone behind a healer core. Kites melee cleave and kills through control — high ceiling, high coordination.

Control
WarriorRoguePaladinPriestShamanA

5s Melee Cleave

The default competitive 5s archetype: stacked melee burst (warrior + rogue) behind two or three healers. 5s in TBC is less rigid than 2s/3s — think in team archetypes, and melee cleave is the highest-floor one.

Cleave
PriestShamanMageWarlockPaladinA

5s Shadowplay Plus

Shadowplay Plus takes the shadow priest and elemental shaman core and bolts on a frost mage, destruction warlock and holy paladin for a five-caster wall of ranged burst. It kills through raw instant damage stacked into one global, backed by a silence chain no single healer survives. When the burst is peeled, it simply mana-burns the enemy healer into the floor instead.

Burst
WarriorMagePriestPaladinDruidB

5s Double-Healer Control

The attrition archetype: a healer-heavy core with a warrior + mage for pressure and CC. You almost never lose a teammate first and grind the enemy out — but you need a real kill condition to close, not just survive.

Sustain
WarriorRogueMageWarlockPriestC

5s DPS Zerg

The all-in 5s archetype: four DPS (arms warrior, sub rogue, frost mage, SL/SL warlock) stacked behind a single discipline priest. You don't win the long game — you CC the enemy healer, dump every cooldown on one target, and delete them before your lone healer runs dry.

Burst