Fight phases
- 1
Adds phase
Malacrass spawns with four of his eight possible add companions (healer, mage, rogue, hunter, etc.). CC and kill the adds by priority — enemy healers first — while off-tanks hold them apart from the boss.
- 2
Malacrass burn
With adds down, focus Malacrass. He casts the spells of whichever classes he stole from and Drains Power stacks a growing damage buff — burn him before it snowballs.
By role
Tanks
One tank on Malacrass, off-tanks on the adds kept separated. Which adds spawn changes the tank/CC assignments every pull — adapt the marking each attempt. Drain Power makes his melee scarier over time.
Healers
The add composition dictates the healing — an enemy healer or caster set is far harder than melee adds. Malacrass mirrors a raid member's abilities and Drains Power into a soft enrage; cooldowns for the late burn.
DPS
Kill the adds by priority (heals/casters first), respecting CC. Then tunnel Malacrass and beat the Drain Power stacks. Because the adds are randomized, keep flexible kill-order and CC plans.
Common mistakes
- ✕Not adapting CC/kill order to the randomized add set.
- ✕Dragging the fight out until Drain Power stacks too high.
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.

