Fight phases
- 1
Phase 1 — Advisors
Kill Thaladred (tank kites — he fixates and one-shots the target), Lord Sanguinar, Grand Astromancer Capernian (ranged), and Master Engineer Telonicus one at a time.
- 2
Phase 2 — Weapons
Kael summons seven legendary weapons. Tank and destroy them; one (the staff/bow) can be looted and used against him later.
- 3
Phase 3 — Advisors return
The four advisors are resurrected together — burn them down again under more pressure.
- 4
Phase 4-5 — Kael'thas
Kael engages: Fireball/Flamestrike/Pyroblast, Mind Control on players (off-tank or CC them), and Gravity Lapse — the raid is flung into the air and must fly/fight while Kael nukes. Survive the lapses and burn him.
By role
Tanks
Thaladred fixates and must be kited, not tanked. Assign a tank per advisor and per weapon. In the Kael phase, off-tanks control Mind-Controlled players; the main tank braces for heavy melee between Gravity Lapses.
Healers
Every phase is a healing test, but Gravity Lapse is the crux — the raid floats and takes Kael's nukes with limited control. Pre-heal into each lapse and triage the fixate/MC targets throughout.
DPS
Respect the kill order in P1/P3. Loot and use the legendary weapon in P2 if your raid uses that strategy. In the Kael phase, stop damage on Mind-Controlled allies and maximize burn windows between Gravity Lapses.
Common mistakes
- ✕Tanking Thaladred instead of kiting his fixate.
- ✕Losing the raid during Gravity Lapse to Kael's nukes or falling out of position.
- ✕Killing a Mind-Controlled player instead of CCing them.
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.