Fight phases
- 1
Phase 1 (100-70%)
Tank and burn Vashj; dodge Static Charge (spread) and Shock Blast (a one-shot on the tank's target — the tank sidesteps or trinkets).
- 2
Phase 2 (shielded)
Vashj shields. Kill Tainted Elementals for Tainted Cores; relay each core to a generator pad while managing Coilfang Striders (haste buff — kill fast) and Enchanted Elementals. Destroy all four generators to end the phase.
- 3
Phase 3 (<70%)
Shield down, Vashj resumes casting plus spawns Spore Bats and more Striders. Burn her while managing the adds and Static Charge.
By role
Tanks
Tank Vashj facing away; Shock Blast targets the tank's current target — position so it doesn't cleave the raid, and use a cooldown/trinket into it. In P2 the tanks help control adds.
Healers
Static Charge is a chaining shock — spread. P2 is the crunch: Striders' haste buff and Enchanted Elementals pressure the raid while cores relay. P3 adds Spore Bat clouds to heal through.
DPS
P2 is the whole fight: pass Tainted Cores hand-to-hand to the pads without dropping them (a dropped core wastes precious time), kill Striders on sight, and destroy all four generators. Discipline in the relay wins the fight.
Common mistakes
- ✕Fumbling the Tainted Core relay — dropped or mis-passed cores blow the phase-2 timer.
- ✕Letting Coilfang Striders live and haste-buff the adds.
Strategy summarized from community knowledge (WoWWiki / Wowhead) and rewritten for this guide. Position diagrams are original.