What it provides
- ▸Enchant Ring — spell power, +stats, or attack power on both rings
- ▸Disenchanting for a steady gold/materials stream
- ▸Self-sufficiency on every enchant you need
Which classes benefit most
Universally useful — Enchanting is a strong pick on any class.
Leveling Enchanting 1–375
1–375 by disenchanting cheap greens and crafting the current-tier ring/rod enchants. The ring enchants pay for themselves at 70.
Total materials (approx.)
The full shopping list to go 1–375 — farm or buy these before you start. Totals are a landmark; skill-up luck shifts them.
| Skill | Craft | Materials |
|---|---|---|
| 1–60 | Enchant Bracer – Minor Health, Runed Copper Rod |
|
| 60–140 | Lesser enchants, Runed Silver Rod |
|
| 140–200 | Vision Dust enchants |
|
| 200–265 | Illusion Dust enchants, cloak/weapon | |
| 265–300 | Large Brilliant Shard enchants | |
| 300–350 | Arcane Dust enchants (Outland greens) |
|
| 350–375 | Prismatic Shard enchants, ring enchantsDisenchanting your own crafted items is the cheapest fuel. |
A landmark route, not exact craft counts — mat totals vary with skill-up luck. Pair with a live leveling guide for precise numbers.
Compare professions
See how Enchanting stacks up on the profession tier list.