4 comps
LSD (Lock / Shaman / Druid)
A control-attrition comp that got stronger as TBC went on. Elemental Shaman utility + double Fear + Cyclone create relentless control while DoTs grind the enemy out. Wins the long game against almost anyone.
Rogue / Holy Paladin
Ride the tankiest healer in the bracket. The paladin's Freedom and Blessing of Protection keep the rogue glued to a target while the paladin simply refuses to die. Strong into cleaves, weaker into Mana Burn.
5s Double-Healer Control
The attrition archetype: a healer-heavy core with a warrior + mage for pressure and CC. You almost never lose a teammate first and grind the enemy out — but you need a real kill condition to close, not just survive.
Resto Druid / Warrior
A mobile, high-skill comp. The druid kites and HoTs while Cyclone locks the enemy healer out of a kill; the warrior applies Mortal Strike pressure. Rewards elite kiting, punishes everything else.