4 comps
Warrior / Disc Priest
More proactive than Warrior/Paladin — the priest brings Fear, dispels, and Mana Burn so you can both kill through peels and win the long game. Higher ceiling, lower floor.
WLD (Warrior / Lock / Druid)
Warrior/Lock pressure married to Druid mobility and Cyclone. Constant Mortal Strike + DoT damage while the druid kites and locks the enemy healer out with Cyclone. Strong cleave with real staying power.
WMP (Warrior / Mage / Priest)
Trade RMP's rogue for a warrior: less CC on the kill target, more raw burst and healing pressure. Shatter + Mortal Strike stacks huge damage while Poly and Mana Burn lock the enemy healer.
5s Double-Healer Control
The attrition archetype: a healer-heavy core with a warrior + mage for pressure and CC. You almost never lose a teammate first and grind the enemy out — but you need a real kill condition to close, not just survive.